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Sunday, 19 March 2023

Concrete Cow 23

Having missed Concrete Cow 22.5 due to catching covid the week before, I was very keen to get back to it. I've somehow been recruited into helping with the organisation, but since my main role is keeping the website and social media up to date, I was able to leave setup in other hands and just show up at the start. I did arrive more or less on time for once though, and was able to park at the Old Bath House rather than having to search further afield. So overall a fairly relaxing start. Plus when I got inside I immediately found the two friends from Discord I've been looking forward to meeting for a long time - since the previous Concrete Cow, in fact, when it was supposed to happen.

Game 1: Call of Cthulhu

With my GM's golden ticket I knew I had a decent chance of getting into whatever I wanted in the morning. Two games of Call of Cthulhu were on the schedule, one with Matt Sanderson and one with Paul Fricker. Ultimately I decided on Paul's game for the pragmatic reason that I see Matt at other conventions but rarely run into Paul.

The scenario The Dreaming Ward saw us choosing characters who were about to enter a sleep study, for which they would be paid the fairly respectable (for 1926) sum of $5 per day. Then we had to decide what we were having nightmares about. My character's home town was Derry, which certainly gave me some inspiration. Then we all got to experience the rather unique form of therapy being offered in Dr Thorne's facility.

By chance my character managed to only lose one point of sanity in the whole scenario and was overall dealing a lot better with her sleep problems by the end. My only criticism of this one is that it was a bit of a rush fitting it into a 3.5 hour session - we could easily have played for another hour.

Game 2: Kult: Divinity Lost

I'd planned to run A Walk In The Park at the previous Concrete Cow, and since I particularly love the handouts I've made for this one, it felt like a good idea to bring this one out again. Once again there were enough fellow horror fans for a full party and I got to take another four hikers into my Kult version of a nice walk in the Peak District. For those who know, the handouts landed as well as always.

I'm going to be taking a break from this scenario for a bit, as I've run it a lot and I have new stuff in the works, so it was great to send it off on such a high note.

Game 3: Cthulhu Dark

My Jamesian scenario A Winter Haunting tends to be on the shorter side, generally coming in at just under three hours offline, so I thought this was a good choice for an evening game. And conveniently, there were just the number of players left to fill both evening games.

I remain entirely convinced that Cthulhu Dark, despite being written for a slightly different type of horror, is the best system for Jamesian horror. This scenario is a bunch of fun to run, and it's great not having to worry about bringing another set of character sheets - although I do bring my box of tiny skulls as a fun and tactile way of tracking fear levels.

Post-Con

Concrete Cow takes its name from the actual concrete cows less than two miles from the venue, so in the morning I met up with one of my fellow con-goers to pay them a visit.

They're really something. Particularly this small one at the back who seems to end up photobombing photos of the other cows, and is clearly ready to throw down at any moment.

Then we paid a visit to the National Film and Sci-Fi Museum where we ran into quite a few other con-goers. Photography isn't permitted in most of the museum, but there are a few designated selfie spots, so I decided to try out the Iron Throne.

Reflections

I was a little worried about numbers, given the rail strike that I knew had prevented several people from attended. I needn't have been; numbers were entirely reasonable and we had a good number of games happening in both morning and afternoon slots, plus enough people staying for the evening slot to have two games. I got to catch up with a few old friends while making new ones - and that and the gaming is what it's all about.

Tuesday, 7 March 2023

Liminal: The Mitchester Arms, episode 12: The End of the World as We Know It

Topher drove us to Hotwells. Benjy stayed behind to guard things at the hospital, but Amelia wanted to join us. She fiddled with the radio, ultimately unleashing some truly obnoxious drum and bass. Which did at least keep us all awake.

The chapel was boarded up when we got there, and there were unsurprising signs of fire. Equally unsurprising was the smell of bitter ash, mixed with blood. Topher suggested I went in to scout in bird form, but I didn't have the energy left for a lot of transformation. Best to save it for emergencies. Amelia gave us a brief description of the place instead. She saw me twitch when she said that most of it was underground, and put an arm around my shoulder.

Topher went around the back of the chapel and found a way in. He ripped off a plank, and we climbed through. Inside it looked like a slaughterhouse. Seven or eight bodies lay around the bubbling font at first glance, and the blood was still fresh. The smell was worse inside, stagnant water and hot metal mixing with the blood and bitter ash. I checked each body to make sure they really were dead. Topher used his magic sword to get the front door open and let Fiona and Amelia in.

Celia had told us that the Lady Avona was beneath the chapel, so the first place to look was the basement. I could feel myself getting shaky at the thought of yet another enclosed space, but Fiona and Amelia stayed close and Topher asked me questions about what I could see with the Sight. Not much, and I think he was just asking to distract me from my fear, but it did help.

There were cells down there, which had clearly been occupied until very recently, given the modern furniture and personal items still lying around. What there wasn't was Lady Avona, or any stairs down. Topher started looking for a secret entrance, tapping at the walls and floors, but then something came to him and he lead us back up to the font.

The font had to be a spring head. The smell of stagnant water came from there, but the bubbling water was quite fresh. Magic then. The font itself was covered in carved symbols in a language I didn't recognise. Or at least, I didn't until I really looked at them and found the name on the tip of my tongue. It was the language of the river, and we were looking at a gate.

Amelia, who always made more attention in lectures than I did, grabbed Topher's hand and pressed it against the font. As he pulled it away, it left a red outline on the stone. Amelia said things come in threes and that me and Fiona should do the same. The stone burned my hand as I touched it, but moments later we found ourselves in a vault, much like the two I'd seen already.

In the middle was a woman covered in ice, just as Damian had been when we'd found him. Even through the ice it was obvious she had once been almost painfully beautiful, but now there were dark tendrils under her skin and her hair looked muddy and matted. She'd obviously been corrupted, and this imprisonment was to stop it from spreading. And given who she was, she almost certainly did this to herself.

What now? We didn't know how to remove the corruption, and while destroying the vault should get her out of there, that seemed like a terrible idea for a number of reasons. Fiona figured it out. The Lady Avona had put a piece of her power into the Sibyl. She was creating an uncorrupted vessel to transfer the mantle of the river goddess into. Which meant that the way to free her was to kill her. And after that, Celia wouldn't exactly be Celia any more.

Celia and Damian had joined us in the vault, and Damian looked like he'd do pretty much anything to stop us killing Lady Avona at that point. But ultimately Celia took Topher's sword and did the job herself.

There was a sudden burst of light and pressure, and then we were waking up outside. Celia was kneeling, facing away from us. She didn't answer when we called to her, whether as Celia or Avona. She wasn't even breathing. But her hair had come back. It was only when we got right in her face that her eyes snapped open, no longer milky white but bright green.

She told us that we needed an army to lead into Muspelheim, and I could feel everyone's eyes turn to me. I asked for a phone. The Steamwheel Court were constantly texting me, and that meant I could text them back. Celia/Avona gave me a number - well, more of a string of symbols - and I sent a message. If they still wanted to have a city to live in tomorrow, they'd better join me now.

We piled back into Vanessa. Paint It Black played on the stereo accompanied by the sound of war drums, as an army of gremlins, fetches, kelpies and redcaps assembled behind us. Back at the Mitchester the place looked burned out, and the tarmac in front of it was bubbling and burning. Celia called water out of the river to cool things enough for us to go in, and we passed into Muspelheim.

It stank of sulphur, and the light flickered through the clouds of smoke. Denis the troll and the three boggarts were suddenly by my side. I asked if they were ready and they confirmed they were. And the Steamwheel Court charged the Formori. It was brutal. I tried not to think about it, and just focused on watching Denis hitting one Formor with another Formor.

There was a volcano on the other side of the battlefield. That was where we needed to be. Easy enough for me as I switched to bird form, but not so much for the others. We would have to fight our way across. The others made a run for it. Several Formori tried to stop us, but Topher and his magic talwar started carving his way through them. I joined in in my usual style, while Fiona made use of a lance one of the gremlins gave her with a bomb on the end.

We climbed the volcano. The heat wasn't just heat. It was blocking my magical senses. But I didn't need them to know we were in the right place when we looked down into the crater and saw three people standing on a rock floating in the pool of lava. They were taking it in turns to scoop lava into their mouths while the others chanted. This was the ritual we had to stop. Trouble was, I recognised one of them. It was the girl the vampires gave us along with Celia. Topher's sister.

We attempted to get their attention via bird screams (me) and gunfire (Topher) but they weren't letting themselves get distracted. We were going to have to take more direct action. Topher picked up Fiona and jumped across the lava onto the floating rock. There was a brief delay when three more Formori showed up, but we quickly dealt with them, and Topher threw one of them at one of the djinn in the ritual. Even that wasn't enough to cause a distraction.

But getting stabbed up with Topher's magic sword was. And remembering how effective my last lightning strike had been, I called out to the sky. There was a lot of lightning up there, too much for me to hold, and I don't think the resulting shock hurt him very much, but it was enough to stop him chanting.

At which point Topher's sister attempted to go full villain monologue, but Topher wasn't having it, hugging her tightly instead while Fiona provided encouragement. There was a lot going on there. But while Topher was carrying his sister away, there were still two djinn to deal with. I shredded one's arm, and he went to use his fire breath on me. Can't breathe fire if you don't have a face. He shattered into sand. Fiona had beaten the other to death with the end of her lance.

Topher was still trying to talk down his sister while she tried to blame him for everything. And it was taking a while, but he was getting through to her. And that got us a surprise visit from Topher's dad. I've seen plenty of strange things before, but someone who looks different depending on whether I looked at him through my right or left eye was certainly new. And one form was an antlered man I'd seen before. On a coin. In a vault. He asked us all to take hands, and everything went white.

We were back in Bristol, looking at what was left of the Mitchester. Topher's dad offered us some answers. Topher asked about his mother, and Fiona asked about her daughter. But what I wanted to know was how I ended up as the Steamwheel Court seneschal when I wasn't a fae. And the answer is a tiny fragment of the river goddess. Just enough fae to be able to take the job. And he asked me if I wanted to keep the job.

What, abandon them now, and risk them ending up back in the hands of Firs, or maybe someone even worse?

He told me a fairy queen had to have a crown. I didn't much care for the idea, but I know there are rules and protocols to be followed. He placed the rusty ring of iron on my head and told me he thought the Steamwheel Court might change a bit now. I think he's right.

Then he was gone, and we were left standing outside the burnt out remains of the Mitchester Arms. It wasn't as bad as it looked. The outside was burned, but the stone was strong. It would need a lot of renovation but the bones were still there.

I had one thing left to do before I could sleep. A promise made to myself. I had to take those boggarts home.

I found them under Denis's bridge. How they'd managed to get a pub bench down there, I don't know, but they seemed to be having fun. They put down their pints when I arrived though, suddenly very deferential. It seemed I'd been upgraded from 'flower lady' to 'flower queen'. I told the boggarts they could go home now, and immediately I was wrapped up in spindly boggart arms. I scooped them up off the ground to hug them, then walked with them back to the rugby club.

The club house was burned out, but the grounds still looked OK. The boggarts made that teeth sucking noise that builders make and walked into the middle of the field. A ring of mushrooms sprouted and they invited me in. Of course I accepted, after confirming the usual rules. Safe passage in and out. They weren't sure if this all still applied now I was the queen. I didn't either, but I still wasn't going to eat anything in there.

We sat down and chatted. It was nice. It occurred to me that they couldn't steal my phone as I still didn't have one - or that matter anything else right now as all I had on me was the spare clothes from Vanessa and my crown. They showed me something else they'd stolen instead. A skull from a Formor, which it had apparently still been using when they'd stolen it. They talked about getting it silver plated to make it into a drinking cup, and stealing some silver from the man in the market to do it with. I knew which man they meant. I suggested they should do something about that dickhead bird of his while they were at it. Pull his tail. Maybe as the Flower Queen I shouldn't be giving royal commands to go and steal tail feathers off a talking bird, but right then I didn't care.

I left a happy group of boggarts and went back to the Mitchester to finally get some sleep. The next day I found Topher but there was no sign of Fiona. We eventually found her in her room, dead. Judging from the smile on her face though, she was finally happy.

Topher didn't stick around long after that. Him and his sister wanted to find their mother. I don't know if they ever did, but I'm not sure they're in this world any more.

As for me, well, I had a pub to run, didn't I? And there was no way I was bringing those useless agency staff back, so I called on the fae. The boggarts make enthusiastic bouncers in Topher's absence. We soon had things up and running, and it wasn't long before Amelia showed up again. Apparently one day with me had been more excitement than the Council of Merlin had been able to provide in some years, and she wondered if she could have a job as a barmaid. As I could ever say no to her.

As Topher's father suggested, the Steamwheel Court is changing. I've not chosen a new name yet, although there are people working on it, but with Balor's corruption gone, things are already better. And in time I will make this city bloom.

And that's the story of how I became the Flower Queen and the landlady of the Mitchester Arms. Ask Amelia if you'd like a drink, and check the board for today's specials, if the boggarts haven't been using it again. Oh, I see they have. Yes, today's special is wild rabbit. But that's not why you came here, so just tell me. How can I help?

Friday, 3 March 2023

Learning Starforged: Escaping the Caverns

At the suggestion of some helpful people on Mastodon, I've adjusted the vow to Kaisa to be getting her out of the caverns, and set it as Troublesome. Completing it will mark progress on the previous vow. Let's see how Spider is doing...

It was one thing swearing to get Kaisa out of here, but quite another to actually do it. Spider was unarmed, and worse still, unarmoured. She was locked in a cell with Kaisa, and given how different her behaviour was to the bar where they'd met, she was forced to assume the woman had been subjected to the local pharmaceuticals. Nothing about this was going to be easy.

First of all though, she needed to better understand her surroundings. The makeshift cell bars provided a view across the caverns, and she shuffled over to see what she could make out in the dim light.

Gather information: roll +wits
Strong hit
Discover something helpful and specific. The path is clear. +2 momentum

The cell was high up and near the back of the cavern, and nobody seemed to be paying it much attention. All the activity was near the front, where crates were being loaded and unloaded. Spider could see her hoverbike being dragged in, and winced at the thought of what that would do to the paintwork.

Priorities. First she had to get herself and Kaisa out of this cell. It wasn't exactly well constructed, so there had to be a weak spot. She remembered words of advice she'd been told years ago. No door is stronger than its hinges. Which meant if she pushed in just the right place...

Face danger: roll +iron
Weak hit
You succeed, but at a cost. Make a suffer move.

Lose momentum. -1 momentum for a minor setback

It was not the quick exit she'd been imagining. The hinges gave up just as she'd hoped, but she still ended up having to dismantle the door, piece by piece, expecting at any moment for one of the Wellspring residents to notice what was going on. But at last she'd made enough of a hole to squeeze herself and Kaisa through.

[Mark Progress: Get Kaisa out of the caves :3 boxes]

"Now what?"
"Now we have to be very quiet."

But quiet would only get them so far. At some point they were going to have to try to blend in if they were going to make it to the front entrance, and it was pretty obvious neither of them were dressed like locals. A change of clothes would give them a chance.

Secure an advantage: roll +wits
Strong hit
+2 Momentum, +1 on your next move

Laundry was another of those things that Wellspring liked to shove out of the way alone with their prisoners. The airing clothes weren't completely dry and felt unpleasantly cold, but at least the two of them could now plausibly pass as locals. Now they just had to make their way out.

Face danger: roll +shadow
Weak hit
You succeed, but at a cost. Make a suffer move.

Endure Stress. -1 spirit. roll +spirit
Miss
It's worse than you thought. -2 momentum

Spider was not enjoying this. She was not a natural at acting. Kaisa had the slightly off behaviour of a Wellspring local down pat, but was constantly swinging between excited giggles and clinging nervously to Spider. A few dubious glances were sent their way. But they made it to the entrance without being apprehended, and Spider started to feel a little more optimistic. Kaisa grew more excitable as they stepped out into the sunlight.

[Mark Progress: Get Kaisa out of the caves :6 boxes]

Except now they were standing outside with nothing but some slightly damp clothes and no actual way of getting away from here. There was no point trying to run. It was a long way back to Paxton. If she was going to get Kaisa back there, she was going to need her hoverbike.

"You need to hide," Spider told Kaisa. "Keep your head down and don't attract attention. I'll be back as soon as I can."

Spider made her way back to the loading area and joined in with the lifting.
"Nice hoverbike," she remarked to one of the others, with a nod in its direction. "I heard there was some other stuff too."
"Yeah." The man laughed. "Bounty hunter, wearing some sweet armour. Not that it did them much good."
"Show me?" She smiled as sweetly as she could manage.

Compel: roll +heart
Weak hit
They do what you want but with a demand or complication. +1 momentum

Randomly rolled complication: needed item or resource is unavailable

"Too late. Flint's already claimed all of it for himself. Says he deserves it. He was the one that caught her, after all. I can introduce you though."

Spider tried to protest that she didn't need accompanying and directions would be fine. Of all the people in Wellspring, Flint had to be the most likely to see through her disguise, and she really didn't want to encounter him, especially not with company. But the man insisted.

"Hey, Flint, this lady wants to take a look at that armour." Spider tried to keep her head down and look as unlike a bounty hunter as possible.

Face danger: roll +shadow
Strong hit
You are successful. +1 momentum

"Gorgeous, isn't it? Doesn't fit me though. Too small."
"Can I try? Please? It looks just about my size."

She was taking a huge risk here. Fitting the armour back on meant discarding pieces of her disguise as she went. At any moment he could figure out what was really happening here. She would have to be fast.

Face danger: roll +edge
Weak hit
You succeed but not without a cost. Make a suffer move.

Lose momentum. -1 momentum for a minor setback

"It does fit you." Spider was almost dressed, but without her helmet Flint could still lock eyes with her. He didn't need to say anything. She knew she'd been made even before he started reaching for his stun gun.

Enter the fray
Objective is to get past Flint and the other guy to make a run for it. Set rank of troublesome.
Facing off against the foe: roll +heart
Weak hit
You are in control

Gain Ground: roll +iron
Miss
You are in a bad spot and must pay the price.

Spider hurled herself at Flint, trying to snatch the stun gun out of his grip before he could turn it on her. Which might have worked, if there had only been one opponent, but instead she found herself in the other man's grip with Flint's stun gun pressed against her chest.

Endure Stress. -2 spirit. roll +spirit
Strong hit
Shake it off. +1 spirit

He'd caught her by surprise outside, but this time she was ready for him. People thought it was all about the armour, but really it was being able to react to changing circumstances. She didn't struggle against the man's grip, but simply went limp, letting the weight of the armour drag him down.

React under fire: roll +wits
Burn momentum to make it a strong hit
You succeed and are in control. +1 momentum.

The stun gun's blast took out the man holding her. There was a roar of rage from Flint as the body slumped to the floor, but she had the advantage now, going low to try to take him down.

Strike: roll +iron
Weak hit
Mark progress twice but expose yourself to danger. You are in a bad spot.

[Mark Progress: Fight with flint :3 boxes]
[Mark Progress: Fight with flint :6 boxes]

And with that suitably dramatic moment, I'll put Spider away again. I think I understand the basics of the game reasonably well now. Combat is proving interesting, with a whole set of different moves to get my head around, but I like the way it uses the same progress tracker as the iron vows.

Wednesday, 1 March 2023

Liminal: The Mitchester Arms, episode 11: The Sibyl

It was the pain in my chest that woke me up properly. The repeated crushing pain, which turned out to be Amelia doing CPR. I let her know I was awake and she could stop. She was the one I was worried about. She had a massive burn. But she wanted to know how the hell I'd turned from charred meat into someone alive. I had some questions about that myself, but reassured her that I wasn't a vampire, despite any evidence to the contrary. That slippery bastard fae did something to me when he made me the Seneschal of the Steamwheel Court. That didn't seem to reassure her any further. I clarified that I wasn't actually in charge of anything, I just got constantly plagued with text messages, but she said that humans couldn't have that job. I don't know what the rules are, but that raised some questions that I was in no position to start thinking about just then.

Then she punched me for lying about Priti, which was fair. Turns out I don't make the best decisions while under several metres of rock. Priti herself was now a lump of rapidly decaying meat, but had apparently turned into an old man for a bit on the way there. I told Amelia she was a djinn, which I'm not sure she entirely believed, but I was really more concerned with doing something about her injuries.

Then I heard a phone beep. Not mine, which wasn't going to be much use after both a swim and being struck by lightning. Not Amelia's either. It was an old flip phone, lying on the bank, which was somehow working. The text message was from Damian, saying there was a vampire problem at the hospital. The hospital where Celia, possibly the new sibyl who we'd only just rescued from vampires, was currently being treated.

We climbed the steps out of the gorge to find Bristol in full riot mode. I joked to Amelia that the buses wouldn't be running, but that gave me an idea. After all, if nobody was using those buses...

We found a double decker. Not ideal, but better than a bendy bus. I found the keys hidden in the cab where the driver had abandoned it, and got the thing started. It quickly became obvious I had no idea how to drive a bus, and I almost tipped it over on a corner. Amelia's weight wasn't enough to right it, and I had to abandon the wheel to throw myself against the side to knock it back upright. That got me more weird looks from Amelia, and she had a point. I absolutely should not have been strong enough to do that.

Amelia took over driving after that. Turns out she'd picked up a few things from her uncle back when we were kids, and she soon had the thing moving at speeds I didn't know buses were capable of. She even managed to drift it round one corner. She pulled up at the hospital and straight away I could see Damian was right. Humans don't crawl up walls like that.

Before I could even start to think about that though, there was a knock on the door, and there on the other side of the window was the last person I wanted to see. Lucien Black. Lucien, in his smart clothes and his Edward Cullen pallor and just a hint of glitter makeup, looking just like he did the first time we met. Except one thing had changed, I saw as he pushed his way through the doors. He had fangs now.

He was in my way, and I didn't have time to deal with his bullshit. I threw a punch at his face, but of course he caught my fist and started telling me just how much better blood tasted now he was a full vampire. And there I was in his grip once more, being forced to bare my neck to him and let him feed on me again.

Except I'd changed too, and while I couldn't break his grip, I had another option now. Bird form. Free of his grip, I tried to get my claws into him. No luck. He was too fast. And two of his friends were right behind him. But with all his attention on me, he wasn't looking at what Amelia was doing. And she might not look like much after what I'd done to her, but she was an associate member of the Council of Merlin and knew how to throw a ward together.

As Lucien was forced out of the bus I heard the most beautiful sound I'd ever heard - the roar of Vanessa's V8. Topher slammed the landrover into the three vampires, then jumped out, pulled out an actual magic sword, given the aura I could see around the thing, and straight up decapitated Lucien.

All that fear and shame, lifted in an instant. I could have kissed him. I didn't, because nobody wants a falcon beak to the face. I did the next best thing, hurling myself at one of the surviving vampires and ripping through his throat. The third vampire was taken out by a second landrover, which turned out to be driven by one of Clan Kielsyn's enforcers, and I wasn't entirely surprised when Fiona got out of the back.

Fiona could see that neither me nor Amelia were in any condition to head into a building full of rioters and/or vampires. I don't know what she did to me exactly, but it seemed to put everything back in the right place, and Amelia certainly looked happier once she'd been cleaned up and had the burns wrapped in clingfilm. Topher had wandered off, but returned to tell us he'd found a way inside. Benjy shifted into wolf form and in we went. I perched on Topher's shoulder. I couldn't tell him how grateful I was, but at least I could lean my head against his and hope he got the message.

Fiona, Topher and Amelia got in the lift. I was not going to get in a lift, and Benjy wasn't going to fit, so we took the stairs. Benjy was obviously very new to shapeshifting and kept trying to talk, but of course nothing came out but wolf growls. So I talked back to him in bird squawks. I figured he'd work it out eventually. We caught up with the others at the entrance to A&E. Unfortunately Benjy's appearance gave the nurse behind the barrier a bit of a shock and he passed out. I found a gap small enough to wriggle through and pushed the button with my beak to open the door. Benjy held it open while Fiona rolled in.

Fiona spun an impressive line of bullshit to convince the nurse that he hadn't just seen a massive wolf man, and got us introduced to Doctor Williams. He had a patient who would only talk to three names. We raised our hands. Well, two hands and a wing. We left Benjy on guard at the entrance. Amelia came with us.

If there'd been any doubt that Celia was the new sibyl it was gone the moment we set eyes on her. It wasn't just her white misted eyes, or her bald head with the same laurel wreath tattoo that the old sibyl had had. It was the air of confidence in both her posture and her voice that had never been that strong before. Now I knew how Damian had known what number to send that text message to.

Celia needed to talk to us, and also wanted me to be able to talk back. I looked around for something resembling clothing. Being a shapeshifter means having to become very cool very fast about people seeing you naked, but it's still not on to flash people unnecessarily. Damian draped a dressing gown over me, and I wriggled my way into it. I took the opportunity of having a voice again to thank Topher for the earlier beheading.

We had to end things, while there was still a city left to save. Celia had three options. Somehow talk the djinn out of what they were doing. Find the Lady Avonia. Talk to the Tuatha. The three of us didn't even need to discuss it. Finding the Lady Avonia was the right thing to do. The river needs its goddess. Celia looked sad about that choice. I wonder what bringing her back will do to the sibyl?

Celia knew where to look for the Lady Avonia, but there was a problem. One of the djinn was in the emergency ward. Attempting to leave would result in trouble. We were going to have to figure out who they were and stop them before they made everything kick off. Fiona was pretty sure they'd have some kind of identifying feature - a tattoo, unusual height, exceptional good looks or something. Unfortunately Dr Williams felt that could apply to quite a lot of the people in the ward at the time.

It probably wasn't any of the staff, we decided, as Dr Williams had known them all for at least six months. The most likely candidates seemed to be two of the patients - Shanene, a grandmother who'd had a heart attack, and Joey, who'd been in a bike crash. After some shenanigans to get people spread out enough that we could handle things better if it all went down, Fiona went with the staff, Topher went to talk to Joey, and I paid Shanene a visit. Fiona said we could force them to tell the truth by asking the same question three times, but we'd have to do it in such a way as to not tip them off.

I decided to act as a fellow patient. Not hard since I was wearing a dressing gown and was still a bit frazzled from the lightning. Shanene was complaining about people overreacting to her heart attack. I commiserated. I was too tired to come up with a story, so I just talked about getting struck by lightning.

I didn't get as far as asking her her name three times because Topher started shouting. Joey was the djinn. There was instant chaos. Shanene grabbed my wrist in a way that an elderly heart attack victim shouldn't have been able to do, and I saw the talisman she was wearing. I ripped it away from her, and switched to bird form. I didn't know if Topher needed help, but I was going to be there for him if he did.

Honestly, Topher could probably have taken him out with another swing of that sword, but things were getting spicy outside and we needed the djinn taken down fast. I went for the eyes, driving my claws into his face. And then there was a sudden burst of heat, and I saw him suddenly age and start to decay right in front of me. So that was what Amelia had meant when talking about Priti.

So all that was left to do was to find the Lady Avonia and stop the ancient volcano spirit sleeping under the Mitchester Arms from awakening and destroying the city and possibly the world. And if that all succeeded, perhaps I'd be able to go and see my three favourite boggarts and tell them they could go home.