Tuesday, 29 November 2022

Liminal: The Mitchester Arms, episode 2: Magic Mushrooms

Friday night, April 2023. Busy night at the Mitchester Arms. Business as usual - except there's no such thing as business as usual, is there? I'd had a long day prepping food so that everything would run smoothly in the kitchen. Rabbit pie, or mushroom pie for those too squeamish or too vegetarian for rabbit, and chips. Can't go wrong with chips. Celia was in the bar playing up a storm - not literally, I should say - and people were up and dancing. I completely lost track of Topher and Fiona although I assume they were doing their usual thing. I saved them dinner though. It was a cold night and Topher had to be freezing out there.

I shut the kitchen at ten as usual and started the clean down. Not too arduous with tonight's offerings and by half past I was done. I'd just put together a tray for the others and was about to take it out to them when I heard a noise at the other sound of the door. It took me a moment to place it, but then I realised it was someone crying.

You know that thing where you think someone is just a casual friend, someone you'd smile at if you saw them on the street but otherwise wouldn't really go out of your way for, but then something happens and you realise that person matters a lot more than you thought? Well, maybe you don't, but anyway, that's what happened when I opened the door and saw Celia in tears.

I brought her into the kitchen, got her a cup of tea and asked what was up. Boy trouble, of course, but not what I expected. Her guy Damian was missing and has been for several days. Obviously she'd told the police, and with Damian working for Clan Kielsyn you'd think P-Division would have taken an interest, but they'd told her that he wasn't missing, even though they didn't seem to have any idea where he actually was, and their last message was basically telling her to fuck off and that they had no records of Damian even existing..

I could see where this was heading, but at the same time this was seriously weird. On top of everything else, Celia's a diviner. She doesn't lose things. But I didn't have time to think about that because Celia got her phone out to show me her photos of Damian, turned white as a sheet, and dropped the phone.

I fumbled the catch but still got a look at the lock screen. Celia's definitely the type to have a photo of her boyfriend on her lock screen. Except it was actually a photo of Celia, which seemed a bit odd until I started to realise there was something deeply wrong with this picture. It was obviously a selfie, but Celia's hands were both in the picture and the angles seemed wrong. Then I felt it. Magic.

Normally the Sight is literally that - sight - but this time it came to me as a kind of pressure in my head trying to make me not See. I'm not even sure what I did to get past it and I felt drained afterwards, but Damian was back in the photo.

I told Celia we'd try to find Damian, without making any specific promises, and after some emotional hugging we went to find Fiona. It was agreed. We'd take the case in exchange for a favour. All the same I was worried. Glamours can be pretty powerful but to do one like that that's affecting memories as well as vision? That's some serious magic. Fiona asked for Damian's full name, and I'm glad Celia was looking at her and not at me, because I know what Fiona is thinking when she asks that question.

Turns out the others had had an eventful evening as well. That creepy bastard Firs had shown up to ask Topher to look into some surprise fairy rings at the rugby club. And DS Frank Gunne had dropped by to give some Fiona some info on why the pub's licensing was up for review way too early.

We closed up at 2am as usual and sent Celia home in a taxi. No way any of us were letting her cycle home alone at that time of night. I headed to the attic and bolted my flight window. Not long afterwards I started to sense Fiona's wards settling across the building. They feel quite comforting, but at the same time, the fact she felt the need to set them wasn't reassuring.

Next morning over breakfast, Fiona reported on her nocturnal activities. She'd tried to call up Damian's spirit and failed. That either meant he was still alive, or was in more trouble than we could possibly imagine. Other than that, all we had to go on was what Celia had told us. The last time she saw him, he'd got a text at 11pm telling him to go to the barracks because he was due on the night shift.

This case was starting to look like it was going to involve at some point walking into a werewolf gang hideout, and while I'm not entirely without defences, I felt like Topher might be a better choice to chase that one down. I was feeling more confident about dealing with the rugby club situation. I just had to tell myself I wasn't doing it for Firs, I was doing it for Topher.

I took the bus to the rugby club. With all of us going different ways, it didn't seem fair to take the only car when I've got other transport options in a pinch. I regretted that later, but it was the right choice at the time. I attracted the attention of a couple of kids on the bus. Just a hint of magic about them and it looked like they'd picked up the same about me. I saw one of them change his eyes, just for a moment. Maybe not the smartest thing I've done but I couldn't resist lowering my sunglasses to let them see my eyes. I got the reaction I wanted. Then they started talking about how I was really old, in my thirties at least, and then the bus stopped and they got off before I could give the cheeky little sods a piece of my mind. Old! I'm only twenty-five!

Having spent much of the journey otherwise occupied, I didn't really have a good story prepared for when I got to the rugby club, so I decided to keep it simple. Introduce myself as an expert on the problems they'd been having with the pitch. Which is true, after all. Except I couldn't find the groundskeeper when I got there and ended up attempting to explain myself to the junior coach who seemed to think there was nothing wrong with the pitch. And to be fair, when I looked outside, it looked fine. I managed to keep up the act until he had to go and take a phone call, and then went out to see the pitch.

Close up it was clear things were not what they seemed from a distance. Topher said the problem was with fairy rings and damaged turf. Things looked OK because they'd removed the fruiting bodies of the mushrooms and covered the bare patches with turf. I got my fingers into the dirt to see what I could feel.

Damp earth. Warm bodies. Safety and comfort. Except there was something else. Something sweet and sickly and decaying underneath. What was that about? There was the familiar shimmer in the air that told me a fairy portal had been opened there. It felt like reality had been bruised. I didn't know what the key to open it was, and I really hoped it wasn't people playing rugby.

I took a step back to look at the wider picture. Rings, not ring. I found the others at the four corners of the pitch, then located the centre point. Nothing there at the moment, but a suitable offering might do the job. First I stopped off to talk to the coach again with a fragment of fungus to wave at him. He was on the phone with some parent by the sounds of it. I've never heard a man so happy to hear the pitch was unusable due to a major fungal infection.

I went to the Co-op for freshly baked bread and non-adulterated honey, and took it back to the pitch. I made a suitable offering in the centre, and the portal shimmered into existence. I exchanged a few words with those on the other side, establishing that they didn't seem hostile. All the same, I requested safe passage both in and out of the portal. With that established, I stepped through.

OK, here's a secret. I love boggarts. The young ones, anyway. The older ones are scary fuckers and I have as little to do with them as possible. But these three little guys? Adorable. I love their funny little faces and their tiny horns and spindly arms and inability to grasp the concept of property ownership. There are much worse things to find on the other side of a fairy portal.

The best way to get anything out of a young boggart is often just let them talk until they end up telling you what you want to know. It wasn't long before talk of the pitch turned to talk of bones. That's what they thought I was there about. Stolen bones from under the pitch. Talk of bones led to talk of how they were going to make a doggy. A doggy made of bones sounded like bad news. Like a rawhead, in fact, and the last thing we need is one of them rampaging through the city.

Why would boggarts want to make a rawhead though? Or even know how, for that matter. They said it was because their burrow was too hot. Why they thought this would be more helpful that, say, a fan, was unclear. But then I caught a scent in the air. Bitter ash. Nothing good smells like that. And that's when I realised the boggarts were terrified.

I couldn't let them continue stealing bones - or messing up the rugby pitch, for that matter - and honestly I felt sorry for them. So I made a deal. I'd find them a new burrow to stay in while we dealt with the heat problem, and they'd put the bones back. Put them back before or after, they asked. Before, I told them, and offered to sweeten the deal with more bread and honey. One disgusting spit-covered handshake later, the deal was made.

Now I had to actually make good. Out of the portal I pulled up a map on my phone. It had to be somewhere with plenty of wildlife and ideally some caves, if the boggarts were going to agree to move in. Troopers Hill fitted the bill, but it was quite a way away. Too far to realistically walk, and however we got there we were going to need disguises. Some children's raincoats from the changing rooms did the job, and I called for a taxi. No way was I getting on a bus with three boggarts. This way only one person had to be exposed to them.

Dealing with boggarts is a strange mixture of frustration and charm. Sure, it's frustrating when they get into a taxi and instead of sitting on the seats they sit one on top of the other on the floor. And that string through the ears trick really isn't appropriate in front of normal humans. But it's hard to be too annoyed with them, even if I did have to stop them pulling the driver's hair. I asked him to play some bhangra so that he wouldn't hear any weird noises from the back, and it's lucky I did because it took quite some time and a reminder of the offer of bread and honey to get them to spit out all his CDs.

Finally we made it. I took them up the hill, and once I'd convinced them to go for the natural slopes rather than the nearby allotment, they pulled up another fairy ring and started getting settled in. I left them to it and went in search of more bread and honey.

Who should I meet in the local shop but that bastard Firs? At least he was in a good mood. I'd handled things to his liking, without anyone getting hurt. He gave me the offered reward of a token in the form of a large silver coin. Or rather, he held it out and dropped it on the floor, and while I was picking it up, remarked on the white roses I'd planted and how much of an improvement he thought he'd made. Absolute filthy bastard fae scum. But he was gone, and I had the coin. It was bigger than any standard coin and had a triskele on one side and a crowned head in profile on the other. I had some suspicions about it, if nothing solid as yet. And I had a lot of questions that need answering about what was making the boggart burrow so hot. But at least I could tell Topher the problem was solved and get back to the question of what happened to Damian.

Wednesday, 23 November 2022

Liminal: The Mitchester Arms, episode 1: Meet Flora

We've just started a new Liminal campaign, and so far have done character and crew creation. We're the staff (landlady, bouncer and chef) of a waterfront pub in Bristol which we have of course named the Mitchester Arms because why wouldn't you?  Here's my character, Flora Perry.

It all started when I was at 6th form college and started seeing things.  The kind of things that first made me think I'd been drugged and then that I had some illness that was making me hallucinate.  I was terrified.  Fortunately I had someone I could confide in: Emily, my best friend from the day we both arrived at college.  She told me that I didn't have to be afraid, because she could see them too.

So that's how I ended up joining her at Dee College on a scholarship.  Turns out I have a natural aptitude for magic.  My parents hadn't a clue what it was all about - they were just proud that I was going to university.  I hated it there though.  Learning magic was fine, but having to do it in a dusty old college surrounded by a bunch of rich arseholes was horrible.

I tried to stick it out for Emily's sake, but the last straw was when I found out my tutor was preparing to have us both made employees of the Council of Merlin.  That's when I decided I'd had enough and got out of there.  I still had my NVQ and commercial kitchens had never seemed more appealing.

I don't talk about those first few months in Bristol.  Let's just say I made some bad choices involving a dhampir, and it took me a while to realise I needed to get out of there as much as I needed out of Dee College.  I just hope I never run into Lucien Black - if that's even his real name - ever again.  There are things my new friends don't need to know.

After that I threw myself into learning magic again.  I'd seen peregrine falcons while out hiking and dreamed of flying.  There's nothing I'm more proud of than figuring out how to shapeshift on my own.  Although it turns out magic comes with a price.  Sometimes it's years of tedious study.  Sometimes it's embarrassing moments when the predator instinct kicks in, and eyes that never change back.

I finally got a job at the Mitchester Arms, which means I now live in an attic room with a convenient window.  It's not much but I've cheered it up with some rugs and a drum that I'm learning to play.  I've also picked up some bronze plated gardening tools.  Decorative and practical.

My one big regret is that I lost touch with Emily.  She's showed up again recently, fully fledged associate member of the Council of Merlin, keen to bring me back in for some reason.  She's changed her name to Amelia Fitz-Henry, and wouldn't be caught dead in the Mitchester Arms, so we've been meeting up in places that fit her new social station.  And it feels silly, but I really want her to take me seriously.  Just so long as I don't get pulled back in to the Council.  I'm done with living in cages.

Monday, 21 November 2022

ConDensed 2022

I had a packed convention schedule planned for autumn 2022.  The Owlbear and Wizard's Staff in September, then a three-weekend run in October starting with Furnace...

Two days after Furnace I tested positive for covid.

I had to cancel my attendance at the following two events, and significantly scale back my participation in the online A Weekend With Good Friends.  By the time ConDensed rolled around again though, I was...well, still fairly ill, but well enough to run the two games I'd pitched and do a bit of setting up stuff, even if I was significantly less useful than I was last year.  If the venue wasn't conveniently less than ten minutes' drive from my house I'd probably have cancelled, but being able to go home and have a rest whenever I felt like it made everything easier.

Game 1: Abyss

If there's one thing I can be sure of at a convention it's that a game with James Mullen is worth a look.  In this case it was a game of supernatural action horror in which we would be a team of unique individuals with diverse powers fighting to protect the world from the supernatural.  Which sounded right up my street.

I picked up Paige Turner, a monster hunting librarian, who was joined by an immortal, an amazon, and an ogre.  We were dispatched to investigate a series of disappearances in a library, which turned out to have a lot more occult wossnames going on than it initially appeared.  We eventually located the culprit and defeated it, taking a brief detour via a dimension of things which didn't exist, but got home by realising that a portal back to our own world was firmly in the category of things that didn't exist so we just had to find it and step through.

It was an absolute blast, and definitely something I'd play again.  The book looked great too, with very distinctive red and black artwork.  One to look out for in future.

Game 2: Dungeon Crawl Classics

I hadn't signed up for anything on Saturday morning, but I figured I had time for a good long rest between then and the evening so I showed up to see what was on offer.  DCC at conventions tends to be funnels, which I've tried and don't particularly like, but this time someone was running a levelled game and that I was definitely up for.

I was the last to arrive at the table, being a last minute addition, and nobody had picked a thief character yet so I took that one.  As usual the challenge of thinking of a name presented itself, and the GM didn't think my choice of Alice was particularly fantasy themed - but if you're going to give me a character with an occupation of 'Cooper'...

So the four of us set off to participate in the biannual kobold cull, by whatever method we chose.  Alice initially demonstrated absolute incompetance, but fortunately Harold the cleric was rather more effective and we all survived the first encounter.  Things picked up after that though, and by the time we got to the kobold caves Alice actually managed to be useful.  Then a small child, who the entire party was already convinced was some kind of ancient wizard in disguise, disrupted our attempt at diplomacy with a magic missile.  At which point Alice pushed her off a cliff.  The magic ring and book of incantations we looted from her corpse in no way conflicted with our disguised wizard theory.

I'd like to see more levelled DCC at conventions.  It's a great game and there's so much more to it than funnels.

Game 3: Kult

After an afternoon spent resting, I was ready to run A Walk In The Park, my newest Kult scenario.  With so much depending on inter-character relationships, I was worried about numbers, but I had the four players that I wanted and I was ready to provide a suitably horrible time.

I'd prepared some handouts for this adventure.  The premise is that the characters are on a challenge hike, and have to find geocaches along the way with logbooks to record their arrival time and other items.  Being able to hand the prepared sandwich boxes to the players each time they reached a set point added an extra dimension which I thoroughly enjoyed and it looked like the players were having fun with them as well.

There's always an element of unpredictability in this scenario, largely because each character's backstory has a question for the player to answer themselves.  Sometimes those are just details for the player to know, but frequently they get worked into the scenario in new and exciting ways.  It's things like that that make Kult such a joy to run.

Game 4: Liminal

There was no way I could attend a convention at Billing Aquadrome and not run Sins of the Father, my Liminal scenario that begins with a body being found in the river at Billing Aquadrome.

I had the most efficient team of characters ever this time, bringing the adventure in at half an hour quicker than the previous offline group.  Part of that was the player who picked up the face character really knowing how to face.  That gave me an extra challenge in the form of spotlight management.  Not my best skill as a GM, as I tend more towards a 'throw the PCs into the scenario and let them sort it out' kind of approach, so I was having to put a lot of effort into making sure everyone got involved.  I don't think I entirely succeeded, and can certainly see things I could have done better.  At the same time, I did do a better job of it than I have on previous occasions, and under more difficult circumstances too.  There's room for improvement but I am improving.

Post-game

And that was that.  Finishing early wasn't entirely a bad thing, as for some reason the venue had decided we all had to be out by 6pm, despite the fact that there was still one more game slot in the evening and many people were staying on site until Monday.  Fortunately the nearby pub/carvery had been so impressed by the behaviour of those of us who'd had breakfast there that they offered us space to play the final game slot.

After eating a carvery meal though, I decided the best thing for me was to go home and rest some more.

Reflections

Venue issues aside, it was great.  I got to see old friends, meet new people, and generally have a fantastic time, despite my current health issues.  And anything that's been done twice is now a tradition, so that means we have to keep doing it every year.  Right?