Thursday, 28 November 2024

Gift Ideas For Gamers

That time of year is approaching again, and even if you're reading this at some other time, birthdays still happen. Your gamer friend or family member is probably as susceptible to Kickstarter/Backerkit campaigns as I am so game books are a risky prospect, but here's a few ideas that might prove helpful for people trying to find a gift.

For the older gamer: large print dice

Or for that matter, anyone whose eyesight isn't the best. Save them the trouble of having to pick the d20 up after every roll to try to read it, and get them something easier to see. Roll4Initiative sell oversized dice with nice big numbers in well contrasting inks. They also have lots of pretty designs. I didn't think a pink sparkly d20 would end up being my favourite, but here we are. Now I have to resist the falling snow d6s with little snowflakes inside and a snowflake on the 6. Adorable.

(I've linked to their US site but you'll want to buy them from a local reseller to avoid massive shipping costs.)

For the travelling gamer: molle backpack

There's a bunch of specialist backpacks and bags made for RPGs and board games, and they look lovely, but they're also super pricy. Molle, or Modular Lightweight Load-Carrying Equipment is military gear designed as a durable system for carrying equipment, but the consumer version is a range of backpacks in various sizes and a range of pouches and other accessories that can be attached like water bottle holders. They're strong, easy to carry, and pleasingly square when you're trying to put a lot of books in them.

I'm currently using one of the smaller ones, which easily holds the Dragonbane core box, plus rulebook and bestiary and a few accessories. My present this year is going to be an upgrade to a large model, which should be able to hold everything I need for running Pathfinder, and quite possibly a change of clothes for a weekend away at a con as well.

For that person who never has a pencil: All Rolled Up dice roll and dice tray

Well these are just great. Nice big velcro pocket that holds lots of dice, even if you've got for the extra large ones above. Slots for holding pencils and a pocket to put a card deck in. And folding dice trays that you can roll up in the dice roll. Everything you need to take to the convention/club/friend's house all in one bundle.

For the book-using GM: cookbook stand

As a home baker I can confirm that recipe books are just as prone to inconveniently closing and losing your place as RPG manuals. There are a ton of handy book holders out there, made of everything from bamboo to cast iron. Probably want to go heavy duty on this as RPG books can be pretty weighty. Of course many of them also make good tablet stands.

For that other person who never has a pencil: stationery set

Look, I've always got plenty of pencils in my All Rolled Up, but does that mean they're sharp? Do they all have functioning eraser tips? Of course not. A set of good quality pencils that won't snap all the time, a nice pencil case, an eraser and a pencil sharpener (ideally with the attached bin for when you don't have anywhere to sharpen into) is always good to have as a gamer. Add in a notebook so they don't have to make notes on their character sheet and some fun paperclips because sometimes you just need those. Remember that we're adults and can have a Batman pencil case or dinosaur stationery if we want to.

For the regular convention GM: laminator

There comes a point in any convention GM's life when they will start feeling the need to laminate things. Help them make it happen. Throw in some laminating pouches and maybe a guillotine for when they want A5 stuff.

For accessory enthusiasts: wipeables

There are lots of handy wipe clean things gamers can use, including cards, standing signs, counters and markers and that's before we even get onto battle maps. Team them up with a set of dry erase markers and some microfibre cloths for wiping them.

For everyone it's socially appropriate to buy it for: refillable deodorant

Obviously you need to exercise caution when buying deodorant for someone, but if you're ever been to a convention, you know why deodorant is an RPG related product. Wild is very effective (as good or better than the Mitchum I used before), and comes in a range of fragrances that aren't too overpowering and include options beyond generic man. The refills are available from Tesco, although I get mine posted via a subscription.

For gamers who like atmosphere: lights

I've had a lot of fun with these mini disco lights for my disco themed game. Electric candles are great for a game of Ten Candles in places where the smoke alarms make real ones an issue, or just for a bit of atmosphere generally. The remote controls for changing the light colours are also good fun.

On the other end of the scale, this camping lantern is great for venues where the lighting isn't great. Like the Garrison cells.

Hopefully there's some useful ideas in there. Any more suggestions?

Monday, 18 November 2024

ConDensed 2024

I don't know if it was luck, or just getting the vaccine done early enough, but by the time this year's ConDensed rolled around, I still hadn't had covid. What I also didn't have was my husband, who had to drop out for childcare reasons.

This was a much smaller ConDensed than the previous year, with quite a lot of people who I'd normally expect to see unable to attend. This meant a much smaller choice of games, but not so small that I couldn't find something interesting in each slot.

Game 1: Rivers of London

I wanted to play all the games on offer for Friday, but when some space opened up in Rivers of London, I jumped in. The scenario was The Font of All Evil by Paul Baldowski. Last time I played Rivers of London I played Morgan Omans, non-binary police wizard, and with the same characters on offer for this game, I decided to play them again. We were investigating the death of Edgar Marsh, also a they, which was quite emotional for Morgan (explaining why they failed every roll at the morgue.)

Rivers of London is by far my favourite version of the BRP system, with a much shorter skill list to deal with than Call of Cthulhu, and it's a fun setting to play in. Paul did a great job with this scenario, pulling in some fun details about London and its history. (We also enjoyed the notes to Americans in the book, where the more UK specific terms are explained, which the GM shared for our entertainment.) While Liminal remains my go-to system for urban fantasy in general, I'll still sign up for this, given the chance.

Game 2: SLA Industries

I've been interested in SLA for a while, but never actually got the chance to play before. Turns out the setting is everything I hoped it would be - a dystopian alien-filled televised fever dream.

We picked characters, and I went for Hassen the Wraithen scout. A purple vaguely feline alien with a big sniper rifle and a fondness for food that's still moving. Once she'd been joined by a frother, stormer and ebonite, we were ready for violence! And immediately got sent on a PR job to promote some consumer-grade weaponry. Despite having absolutely no social skills, as the only person with a charisma above average, Hassen was elected group leader.

Nevertheless, Hassen threw herself into things with gusto, doing combat demonstrations with the crappy guns, where her skill helped balance out the inferior weapons. This didn't prevent her feeling very relieved when an actual combat job came along.

Despite SLA Industries 2nd edition being kickstarted in 2019, it has an initiative system that feels like it comes from the late 90s/early 2000s when initiative systems got a bit weird. This particular one has you act in order of initiative, but first everyone has to declare intentions in reverse order. I get the point - fast characters can react to what the slower ones are doing - and it's certainly not the worst example of the concept I've come across. All the same, it feels like a lot of bookkeeping. The dice rolls are fine, and gave me a rare opportunity to use my collection of d10s, but I do wonder if the initiative system would survive contact with my home group.

That said, it's a great setting, and I would definitely play it again.

Game 3: Kult: Divinity Lost

With the game slots at ConDensed being a lot longer than usual (6 hours with a break for meals) and with a specific request from a fellow attendee for a Kult game, I broke out Gated. Normally a two session game, I was confident I could fit it in this slot, particularly since I wasn't likely to get the full 4 player group I normally run this for. I got 3 in the end, which I've done before so I knew which character to miss out and what changes to make to allow for their absence.

And so another group arrived in Rutherford Heights to discover the many and varied horrors in store. To avoid spoilers I'll just say that they managed to conclude things with creative use of lawn flamingos.

Game 4: Shadowdark

Another game I'd heard of but not had the chance to play before. Shadowdark is a classic dungeon crawling game that's very reminiscent of the old D&D box set I have on my shelf while also incorporating a lot of modern game development knowledge into something that runs very smoothly. The gimmick is that no PCs have darkvision while all monsters do, making torches and lanterns extremely important, leading to inevitable comparisons with the video game Darkest Dungeon.

The GM put a bunch of pregens on the table. I glanced over them and remembered my standard approach: when in doubt, play a ranger. So I picked up Kixime the human ranger, and we prepared for our journey to the dungeon. Except the halfling witch managed to start a bar fight, which delayed things slightly, and there was a further hold-up in the woods on the way, but we did get there eventually and with some information as to what we might find there, including some spiders with highly flammable webs.

Shadowdark. "The bad news is that the ranger's on fire. The good news is it illuminates more of the area." I'm playing the ranger.

— Savage Spiel (@savagespiel.bsky.social) November 17, 2024 at 1:58 PM

We did roll rather a lot of 1s.

I think it's a good system and I can see why it's popular, but unfortunately it did nothing for me. The game is a reaction to D&D, but what it's reacting to isn't the part of D&D I have a problem with. The game was fun, but it was fun because I was with a good GM and a really fun group of players. My pick for dungeon crawling adventures like this remains Dragonbane.

And that was that, except for a three hour journey home, which became a five hour journey thanks to a road closure on the M25. Fortunately I had a good audiobook to keep me company. It's further than I'd normally go for a weekend convention, and I was sorry not to see a lot of the people who were there last year, but I'm glad I went. I got to try out new games, play with people I don't always get to play with because their games fill up so fast, and run one of my longer games that doesn't normally see convention play. I hope next year it'll be back to full strength.