Here's a blast from the past: Halloween 2011 and the first time I ran Don't Rest Your Head...
For this year’s Halloween game I volunteered to run a game of Don’t Rest Your Head,
an indie horror game from Evil Hat Productions with one of the most
awesomely innovative systems I’ve seen in years. I’ve been wanting to
play it since I first got my hands on a copy.
Since
it was Halloween, I also did a themed meal. This year’s theme was The
Core, as it was the most horrifying thing I could think of at the time.
We had:
Birds that have splatted themselves against buildings
due to forgetting they still had eyes after losing their magnetic
direction sense, served on a bed of drill bits. (Spatchcock poussins
with passata, with fusili pasta.)
Geodes (I made these out of chocolate - milk, lined with white, with the inside coated in purple sugar crystals.)
Baked
apples (because the peach that gets flambeed in the film is actually an
apple, and also because I had to core them, and everything’s better
without The Core.)
(We were going to have flambeed peaches, but we were all full.)
Magma (Tesco not-from-concentrate fruit juices, with added red food dye.)
With the flattened birds out of the way, we got on with the game. It was set in Northampton. Well, mostly Northampton...
The Cast:
Kim Kinnison - brilliant software engineer, who’s just had his great idea stolen (Marc)
Colonel Kadari - Libyan colonel in hiding from the UN (Jon)
Clapping Joe - homeless guy (James)
Dave - ex-physicist, now trying to hide from the aliens who want to control his brain (Bob)
Annie - librarian with an imaginary friend (Natalie)
The
television pictures were horrific. It was even more horrific for
Colonel Kadari, watching the man who’d been his boss for so many years
being dragged out and shot in the street. As the sound of the TV died
down he heard a sound outside his hotel room. A newspaper. A newspaper
that he hadn’t ordered. A newspaper with a photo of himself,
tomorrow’s date, and a headline announcing that he’d been captured. And
there was a paper outside every door.
A glimpse of white going
through the fire escape door. He followed it out, and saw a child - or
at least, a child made of newspaper - running up the fire escape towards
the roof. A knife in one hand and a lighter in the other, he followed.
Dave
knew he only needed the right equipment and he’d be OK. He had his
tinfoil hat to keep the aliens out of his head, and so long as he didn’t
sleep they couldn’t reprogram him. He’d had to leave though...leave
where? That all seemed a bit confused now, but he’d found an underpass
where he could rest for the night, with only one current resident.
Clapping
Joe had had to do a lot of fighting to get this underpass for himself,
and now he had company again. The new arrival was rambling something
about aliens. And if that wasn’t bad enough, there were now police
heading down into the underpass. Only...why were they dressed in
American police uniforms?
Dave always knew the CIA would come for
him in the end, and now here they were. He tried to run, but now there
were police coming in the other end of the underpass as well. Why were
they ticking? And more crucially, why did they have big clockwork
winding keys sticking out of their backs.
The two of them made a
run for it. They smashed past the clockwork policemen - but when they
emerged from the underpass they weren’t outside the bus station like
they expected. They were on top of a roof, where they could see an
Arabic-looking man with a knife and a lighter chasing a child made of
newspaper.
Annie tried to sleep at night, she really did, but how
could anyone sleep with Betty talking away all night long? Of course
she wasn’t perfect at work - everyone makes mistakes. But that huge
rack of books collapsing was not in any way her fault and it was totally
unfair to blame her. And even more unfair to fire her.
Kim was
furious. How dare they steal his idea? He had it first, dammit, and
sending round lawyers with accusations of patent infringement was just
rubbing salt into the wound. There had to be something he could do. He
daren’t search the internet - that would just get him into more
trouble. Maybe the library where he borrowed his comics would have
something about intellectual property?
The library was closing as
he arrived, and he recognised one of the librarians on her way out.
Maybe Annie could give him a hand? She always knew where to find the
comics. But Annie wasn’t a librarian any longer.
Coffee. That
would sort it all out. The two of them started along the road, but
after a few steps they noticed something weird - a rosebush in one of
the nearby flowerbeds had started climbing out of the earth.
As
they started running, it might have occurred to them that there weren’t
exactly a lot of flowerbeds in central Northampton, but that was fairly
irrelevant compared with a mobile rosebush, especially one that, as Kim
noticed when he looked back, had a skull on top.
They dived into
the first coffee shop they came to, not one that Kim recognised (and
that was pretty weird - he thought he knew them all). He ordered
coffees for both of them, but when the barista turned on the espresso
machine, what came out was red and glowing. It was as if someone had
taken the phrase ‘hot lava java’ just a little too literally...
They
ran for the door, but when they stepped outside they were no longer on
the street with the rosebush. Now they were on a rooftop, where they
could see a familiar looking beggar, a man in a tinfoil hat, and an arab
with a knife and a lighter chasing a boy made of paper.
With the
paper boy sliced, diced and incinerated, the five of them surveyed the
view from the roof of the Park Inn. Northampton was looking bigger than
any of them remembered. Why were there all those planes sticking into
the roof of the guildhall, and wasn’t the castle demolished centuries
ago?
This clearly called for a trip to the pub. They climbed
down the fire escape, and found their way to The Castle, without passing
anything particularly weird except for two people in suits of armour,
having a fight outside the Chinese buffet.
Things were pretty
mundane in the pub. Annie ordered two vodkas and cokes, while Kim went
for a double Red Bull and Red Bull. They shared a little of their weird
experiences so far. The TV was playing the news, showing Colonel
Gaddafi’s death yet again, followed by an article on the computer genius
Kim Kinnison’s great new invention - except that the man they showed in
the article definitely wasn’t Kim. Then the door opened, and a white
hand threw a newspaper inside.
Kadari picked it up quickly. It
had tomorrow’s date on it, but no mention of him. Instead the top story
was a librarian called Annie committing a brutal assault on people at
the library. He took it to the barman, who’d never heard of this
‘Unlikely Chronicle’ newspaper and reckoned someone must be playing a
joke.
Kim boasted that he didn’t need newspapers - his smartphone
got the news to him instantly. At this point his phone went ping, and
he brought it out to find a news story with tomorrow’s date saying how a
schizophrenic with delusions of being Kim Kinnison had been taken into a
mental hospital. Along with a picture of him.
Kadari wanted to
know where the Unlikely Chronicle was printed and asked Kim to look it
up on his phone. All the phone would tell him was ‘District 13’ and
then the interface vanished, leaving nothing on the screen but a clock
face.
Kim asked Dave to try phoning him on his own phone. Dave
dialed the number, but instead of getting through, the phone started
laughing at him. He carefully left the phone on the bar to ensure that
it got stolen.
Kadari looked outside and saw more of the paper
boys, leaving newspapers outside doorways. The others followed him out.
After a brief encounter with a trick-or-treater who oozed syrup from
every orifice and dissolved into syrup when Kadari tried to talk to it,
they found a little girl crying.
She recognised them as the
Awake, and despite shaking with fear at Kadari’s threats, she managed to
tell them that people who don’t sleep end up in the mad city, that the
paper boys’ stories tended to come true, and that they could stop it by
collecting up all the newspapers. Oh, and they really didn’t want to go
to District 13 because that’s where the police come from.
She
was Awake because she couldn’t sleep without her teddy bear. Her
parents had taken Mr Scruffy away, saying she was too old for teddy
bears now. Annie reassured her that you’re never too old for a teddy
bear, but Kadari was less sympathetic, throwing her a twenty pound note
and telling her to buy a new bear and get over it.
They collected
up the newspapers and set fire to them (Joe proved to be something of
an expert at this). Kim borrowed Annie’s phone to try to erase the
story about him from the internet. Mentally tiring work, trying to do
this without the proper equipment, but he succeeded - although
afterwards he felt a curious sensation of loss, as if he’d forgotten
something.
The view from the Park Inn had been pretty good, but
when it came to seeing the whole of Northampton, you couldn’t beat the
Express Lift Tower, and that was their next port of call. There was a
lift and a spiral staircase in the tower. Kim pressed the button to
call the lift, but when it arrived, it had a mouth and was smiling at
him. He joined the others who were taking the stairs.
From the
lift tower roof they could see Northampton, looking so much bigger than
they remembered. They could see District 13, an area with a grid layout
behind the ancient castle. A ring road surrounded the city (while
Northampton isn’t a city, this clearly was) with heavy traffic grinding
its way around. The roof full of planes. Other unfamiliar sights.
They
began their descent of the tower again, but then it struck them - there
had been doors leading off the staircase. What on earth were they
doing there?
They opened the first door, and found themselves
only a couple of rooftops away from the crashed planes. This had to be
worth investigating. Close up they could see an enormous variety of
planes. Kadari spotted a Lear jet, but Dave was more interested in a B2
Spirit stealth bomber, due to its resemblance to a UFO.
Inside
the Lear jet’s plush interior, several passengers were strapped into
their seats. An announcement was playing over the tannoy. It said,
“We
would like to apologize to passengers for the continuing delay to this
flight. We are currently awaiting the loading of our complement of small
lemon-soaked paper napkins for your comfort, refreshment and hygiene
during the journey. Meanwhile we thank you for your patience. The cabin
crew will shortly be serving coffee and biscuits.”
Kadari failed
to get any of the passengers to move. When he unfastened one of the
seatbelts it fastened itself again. They got out quick.
By
contrast, the B2 was completely deserted, devoid of pilot, bombs, or
anything else that might reasonably be expected to be found in a
military aircraft.
The Hurricane did have a pilot, albeit a
skeletal one. Kadari nicked his service revolver, which was still in
good working order.
A door on the roof appeared to lead down into
the guildhall, but instead it opened onto a tunnel. A little way in
was a signpost pointing further down, saying ‘To the Wax King’. They
decided to follow it. Further down the tunnel widened out, and others
branched off. From time to time they passed people, their features
obscured by a coating of wax. Kadari tried to pull the wax off one of
them, but he seemed to be wax all the way down.
The final part of
their journey was accompanied by two people in medieval costume, each
with candles burning in their empty eye sockets. Everything was waxy
down here, including the wax king himself.
The wax king offered
them a deal. Most of the Awake didn’t last long in the Mad City, but he
could offer them a degree of protection. Somewhere to live within his
kingdom. In return he needed their help. There was more than one king
in the Mad City, and on Halloween night the Pump King was the most
powerful entity around. He was likely to launch an attack on the
Kingdom of Wax unless he was stopped first. And he would most likely
attack at 13 o’clock.
He gave them each a wax coin, which might
help them out somewhere, and a train ticket. The candle-eyed people led
them down to the station, where they found a narrow gauge railway. A
train drew up. The engine looked like a miniature steam engine with a
screaming face on the front. They checked for a name. Apparently this
train was called Paraffin. They climbed onto the seat it was towing,
and shortly afterwards drew up at Castle Station, where they found
themselves briefly back in the City Slumbering and the real railway
station.
The castle walls were patrolled by armoured guards, and a
huge iron gate barred the entrance. Annie tried to get her friend
Betty to go in and open it for them, but she couldn’t get past the
locks. Then Kim started to think - if he could hack into a complicated
security system, surely he could get past this relatively simple
security system...
They slipped through the gates and found
themselves in the outer bailey, which was milling with flaming
skeletons. Sneaking past seemed like a better option than trying to
fight all of them. They got past without attracting attention - but at
the last minute, Kadari had a moment of panic and ended up beating two
of the bone fires into flaming pieces. Meanwhile, Annie had run away,
through a doorway which lead to a rose garden. She ran straight back
out again.
Unfortunately, the rose garden seemed to be the only
route into the castle. They all entered together, and several skulls
popped up and turned towards them.
Dave came up with a plan, and
pulled out one of the regular rose bushes. He tried to use it as a
disguise, but unfortunately the dead heads saw through it and one of
them brought out its arms, each ending in a pair of secateurs, and
started to snip bits off him.
Perhaps, Kim thought, if he ran
fast enough they wouldn’t be able to see him. A mad idea, but it worked
- he got past the bushes with only a few scratches. Annie took a more
considered approach. The garden had been laid out as a knot garden -
rather maze-like, and wasn’t there always a proper path through a maze?
She walked the proper path, and the dead heads left her alone.
With
everyone across (if shedding various amounts of blood) they headed
inside the keep and found a large dining room. People were sitting
silently and rigidly in the dining chairs, while all around them, little
children in witch costumes circled, leaving sticky trails behind them.
As the group entered, several of them turned to the door and started to
head towards them, calling out in high pitched voices, “Trickle treat!
Trickle treat!”
Dave threw the coin he’d got from the wax king
to one of them. It put it in its mouth, and then let out a childish
wail and slithered off into the corner. Another was distracted by a USB
key. Kadari managed to create a diversion by throwing a bunch of
twenties into the air, although not without getting smeared in the
oozing syrup.
Away from the snail-like creatures, they climbed
another staircase into a kitchen filled with the most stereotypical,
white hat wearing, floury armed cooks they had ever seen. They paid the
group no attention, beyond one of them pointing upwards when asked
where the Pump King was.
Upstairs again, and at last the throne
room - guarded by two more armoured guards, holding halberds. Kadari
shot them both in the face. The bullets bounced straight off. The
guards raised their visors to reveal empty blackness inside, and the
room started to get darker.
Dave went for his bag of electrical
stuff, borrowed Kadari’s knife, and after a few cuts and burns, rigged
up an electric knife. Kadari went to stab each guard in the armpit.
While there didn’t seem to be anything in their armpits, the electrical
current did lock up both guards and they were able to get through the
door.
The Pump King had the physique of a body builder, ghastly
orange fake tan and all - except he was made entirely out of pumpkins.
His head had a carved mouth and eyes, and fire burning inside.
Kadari
tried the ‘shoot it in the face’ option again, but this was no more
effective on the Pump King than it was on the guards. The others laid
into him with various weapons, but this served only to tire them. Annie
took a moment to think though - what could they use to hurt a pumpkin?
She remembered reading that ice cream scoops were really good for
hollowing out pumpkins - and wouldn’t they have some in the kitchen
downstairs?
The Pump King breathed out a huge cloud of flame,
singeing everyone still in the room, but moments later Annie was back
with enough ice cream scoops for everyone (including Betty). Newly
armed, together they were able to defeat the creature - but at the last
moment, exhaustion took its toll on Kadari and he fell asleep.
Carrying
both Kadari and the pumpkin head, they made their way back to the
guildhall and the Wax King, who was happy to make good on his offer of a
safe place to stay. As for Kadari...well, if they could guard him from
the nightmares for the next 24 hours, he might survive. Or they could
turn him over to the Wax King, who would keep him quite safe, he assured
them. Nobody thought anything of the traces of sticky syrup still
clinging to him...
So as of the end of the game, it seems that most of the characters got what they needed...
Joe has got somewhere safe and warm to live (safer and warmer than the underpass, anyway), at least for the moment.
Without
his phone, computer or anything else electronic, Kim will be forced to
stop pushing himself for a little while and get the rest he needs.
Dave
is out of reach of the aliens in the Kingdom of Wax, and can relax for a
while. Perhaps he can even recover his lost memory.
Annie finally has some friends who are prepared to acknowledge the presence of Betty.
And Kadari - well, as a man wanted for crimes against humanity, perhaps he got what he deserved.
Some notes on the nightmares:
Dead
Heads arose (ha!) from thinking about skulls and a memory of my mum
dead-heading roses with secateurs. What if the roses dead-headed you?
Bone
Fires were based on the word ‘bonfire’. I went looking for
Halloween-related words, and while we have bonfires a few days later it
was too good not to use. The bone fires are actually the remains of
locals burned up by the Pump King while rampaging through the Mad City
on his descent to madness.
Trickle Treats were based on a
mis-hearing of the words ‘trick or treat’ when I was a child. What
would a trick-or-treater trickle? Sugar, of course. So I imagined
small fat children - or at least something that looked kind of like them
- that oozed syrup from every orifice, leaving a sticky trail behind
them. They’re nasty little things and you really don’t want their syrup
on you. Marc immediately recognised them as an embodiment of the
disgust I feel for the trails of crumbs, chocolate and unidentifiable
stickiness that children leave behind them, something I hadn’t even
realised myself. All that from a mis-hearing.
Nights were
inspired by the TV show Neverwhere, in which our hero has to cross
Knightsbridge - which is a bridge with...well, he asks if it’s the type
in armour, but no, it’s the kind that comes at the edge of the day.
Empty suits of armour are a ghost story staple and having night pour out
of their visors just adds to the creepiness.
The Pump King
I
needed an end boss type character, and some kind of pumpkin-based
nightmare seemed to fit the bill. I went with the obvious pun, and then
the word ‘pump’ suggested ‘pumping iron’. Of course, body-builders all
cover themselves in fake tan, so they tend to be a bit orange
already... The idea of a man made of pumpkins partially stems (ha!)
from the very first nightmare I can remember having, about a woman made
of poisonous potatoes who was replacing my mum. The fact I can still
remember it, something like twenty-five years later, should tell you
just how much of an impression it made on me.
Final thoughts
It
seems to me that one characteristic that DRYH characters need at least a
little bit of is kindness. My plot hinged around the little girl with
the missing teddy bear. I think the others would have shown her some
sympathy, if Kadari hadn’t dismissed her with money, and from then on
things would have gone very differently. In future I’ll know not to
approve a character who comes across as an unrepentant thug. (A
repentant thug would be a different matter, of course.) On the plus
side, should we ever continue the game, the little girl is still out
there somewhere...
One thing that made me particularly happy is
that by thinking her way through the obstacles, Annie managed to avoid a
lot of the damage the others took and provide the way to defeat the
Pump King. Also, the rapid realisation that Clapping Joe was the sanest
member of the party.
This is a game well suited to small groups.
Having as many as five players was challenging. The ‘what’s your
path?’ question seemed to cause the most difficulties, with only Kim’s
answer really giving me much to work with. I think the answer is
smaller groups, with more time to discuss each character before
beginning play. One to three is probably an ideal number.
Coming
back to the rules afterwards I realised that I should have been
inflicting responses or exhaustion on the characters each time they
failed to beat a GM roll. I also forgot that I could spend more than
one despair coin at a time. Had I remembered all this, things would
have been much tougher for the characters as they threw themselves at
the insurmountable might of the Pump King in his castle on Halloween
Night. I’ll get it right next time.
I had an idea for a longer
term game, involving changing GMs. Since the insanity/exhaustion spiral
tends to make characters plummet towards disaster quite rapidly, my
idea is that each time a character crashes/succumbs/otherwise leaves the
Mad City, the player takes over as GM (this will also allow them to
play their own nightmare in the event of succumbing) and the old GM gets
to join in as a player. I don’t know how well it would work, but I
think it might be worth trying out some time.
Tough
as this game was to run, I’d love to do it again - although definitely
with a smaller group. The character sheet makes for imaginative
characters, the dice mechanics are bizarre but extremely effective, and
the setting is a weird and wonderful delight.
No comments:
Post a Comment