My home group are currently playing the new SWADE Deadlands. It's going well. For the first time ever I'm actually enjoying the Savage Worlds system rather than enjoying the setting in spite of it. In the most recent game, we were rather surprised when one of the people we'd just rescued (who, for ease of tokens, consisted of a small group of Chuck Norris clones) turned into a wolf. Which meant that someone was going to have to make an Occult skill roll to know stuff about werewolves.
This was concerning, because nobody ever in the history of this gaming group has ever managed to succeed on a roll to learn things about werewolves.
It doesn't matter what system we're using, or what setting we're playing in. Any time we encounter werewolves, the result is the same. In everything from Dungeons & Dragons to The Dresden Files, we find that our collective sum of knowledge of werewolves is that they turn into wolves and don't like silver.
The in-game explanation we had for this is that everywhere in the gaming multiverse there exists only one book on the subject of werewolves, which is a children's picture book that we call The Penguin Book of Werewolves.
Then one day in a game of Pathfinder, one of the PCs actually became a werewolf. This opportunity was too good to pass up. After a prolonged period of experimentation that perhaps bordered on the inhumane, a new work was written, expanding considerably on the original Penguin Book of Werewolves. It contained much that was inaccurate (due to the PC in question being an aasimar,) but was nevertheless hailed as a significant improvement over the original work. It was published as The Sungrass-Vade Basic Werewolf Primer, after its two authors, Sephone Sungrass and Shavaros Vade. Alas, its distribution was not particularly widespread, and many characters were still obliged to fall back on the earlier, less detailed work.
And so, we return to our tense Deadlands moment. The werewolf was preparing to attack. Without the knowledge of how to defeat such a creature, we were all but defenseless. The nearest thing we had to an occult expert made his roll, and much to everyone's amazement, pulled out a copy of the Sungrass-Vade Basic Werewolf Primer, and informed us all that werewolves could turn into wolves, and they didn't like silver or magic.
Which wasn't overly helpful, given that that meant only one out of four PCs could actually do magic or silver damage, and he promptly rolled a double one on his spellcasting. The rest of us flailed ineffectively, unable to hurt it in any way, while barely escaping being ripped to shreds.
But as it turned out, there's one more things werewolves don't like, and that's being yeeted into the sea.
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