We decided it wasn't in anyone's best interest to know what happened
to Kazgar, sticking to saying that he was gone. Which was technically
accurate.
The crusade came to a temporary halt on the plains
outside Altdorf, and we had a surprise visit from a gold wizard. He was
very shiny. Burlok attempted to persuade him, with the full force of a
dwarven miner's personality, to turn his beard gold. He declined.
Frida reckoned that with some urine and camomile she could probably
achieve something pretty similar. Burlok was not sold on that idea.
After some discussion and introductions, we got talking to one of the
random team of guards who accompanied the wizard: an Estalian diestro by
the name of Armando. There was quite a lot more to his name, but
nobody could remember it.
Despite the fact that we were at this
point supposed to be in custody after the recent mutant deaths, we
convinced the higher ups that we should be sent to the city to arrange
food to be sent out to the crusade. At last, we would be able to meet
up with Roderick again. We made our way to the city gates, accompanied
by Armando who was presumably following us mostly out of curiosity at
this point.
We found Roderick in a pub, where we were able to get
excellent beer and bread and very bad sausages. Mormacar enjoyed the
spectacle of scantily clad men wrestling, while Frida complained that
this was the first time she'd been disappointed by a sausage. Roderick
himself was upstairs in a private area, guarded by a dwarf. After being
bribed to let us in, the dwarf congratulated Burlok on being
accompanied by 'so much vag'. We're not exactly sure who he was
referring to.
We told Roderick of our adventures killing mutants
and vampires, and convinced him that a general strip search for
mutations of all important people on the crusade (important here defined
as 'people with names') would be a good idea. After arranging for food
deliveries and a brief shopping trip so Burlok could get the missing
dwarf size pieces for his plate armour, we headed back to the camp.
The strip searching was a difficult sell, even with Mormacar entirely
willing to undress himself, but we were distracted when we learned that
Carl had gone missing. He was being taken away inside a coffin on a
wagon, driven by a sorcerer and four hammer men.
The murder elves
mounted their horses and rode to get ahead of the wagon. Frida, Burlok
and Armando climbed onto Kazgar's wagon, and then remembered that
Kazgar had been the only one who knew how to drive.
The sorcerer
proved rather tricky to deal with, being apparently immune to
conventional weapons, but Gildiril's magic missiles did work, and he
began enchanting other people's weapons. Mormacar took a hit from some
kind of magic rifle that left him close to death, but fortunately the
sorcerer abandoned it after one shot and stunned Gildiril instead.
The hammer men proved significantly more vulnerable to Frida's tiny
rocks, and shooting one of the horses in the leg effectively stopped the
wagon. So we leave our party here, around a stationary wagon with Karl
the scion of Sigmar/totally a demon stuck in a coffin, with a sorcerer
to fight and a horde of cultists (probably) emerging from the gates of
Altdorf. Will they survive long enough to actually make it to their
next careers? Find out next time on Slightly Less Diversity Hires Now
There's A Human.
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