This post is going to include references to sexual assault.
Consent in gaming. I've a fair number of discussions about it recently,
a lot of which have been people, mostly men, discussing hypothetical
situations which largely seem to predict the doom of tabletop gaming
through censorship and the death of creativity.
There will be no hypotheticals here.
One question I've seen more than one person bring up is why rape is not
OK in a game but murder and theft are. Which I feel is being a bit
disingenuous, given that 'kill monsters and steal their stuff' is
literally the whole point of original D&D. But let's go with it for
a moment. While I've never been murdered, I have been the victim of
both theft and sexual assault, so I feel I have some kind of perspective
on this.
Being burgled was horrible. It wasn't so much what was
stolen (I have insurance) as the knowledge that a stranger had been in
my house, touching my stuff.
Being assaulted was horrible. It
was the fact that someone that I knew and thought I could trust had
ignored every 'no', verbal or non-verbal and had been in my space,
touching...yeah.
Not comparable. Not to me.
For a while,
coming into contact with media that brought back memories of that and
similar incidents was extremely distressing. I had to temporarily stop
reading a book by one of my favourite authors because the content was
upsetting me too much.
I don't want to do that to anyone I'm at
the gaming table with. Games are supposed to be fun! Which isn't to
say they have to be fun for the characters, if you're playing a horror
game where terrible things are going to happen to them, but the players
and GM should be having a good time.
Content warnings are a great
idea. Whenever someone's run Kult Divinity at Concrete Cow it's come
with an age rating and a mention of specific things that might be a
problem for people. I'm working on a convention game scenario that
includes children being endangered or harmed, so that will be mentioned
in the blurb. I'm not going to suddenly spring that kind of thing on
people who might be upset by it. I want a group of players who are
going to enjoy my game.
I've seen arguments that content warnings
spoil the plot in advance, but if your plot hinges on shocking your
players with potentially distressing content, maybe you shouldn't be
running that plot at a convention with a bunch of strangers? Save it
for home games where you already know everyone and what their limits
are.
Ultimately the game is not more important than the people playing it. This shouldn't even be a debate.
(And if anyone's concerned about me given what I said above, don't
worry. I'm fine. I can talk about it because it's so far from where I
am now, it has no power to hurt me.)
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