I've always thought of Shadowrun as 'cyberpunk, but with elves,' and
having played it, this is entirely correct. And I'm not a fan;
crossing cyberpunk with urban fantasy doesn't work for me. I didn't
feel like the fact that we had an elf, dwarf, orc and troll in the party
made any real difference to what was happening, beyond a bit of cool
character art. Having a wizard in the party did have a mechanical
effect, allowing us to do a few things that wouldn't be possible in a
conventional cyberpunk game, but the whole magic thing still felt a bit
stapled on alongside all the hacking and stuff.
So on the whole I'm with William Gibson on this. I don't want elves in my cyberpunk.
That said, Shadowrun is an immensely popular RPG that's been running
consistently with a bunch of spin-off material for the last 30 years in a
way that Cyberpunk never quite managed, and I think I can see why.
It's so much easier to play.
To be fair, I've only seen 5th Edition, and I don't know how it
compares to the earlier versions, but despite being in my first ever
game, I felt like I knew what was going on each time I rolled dice. Compare with Cyberpunk, where the moment combat started I was completely
lost. Each time I've basically just given a number to the GM, who then
performs some complex calculations to determine if the person I shot is
dead or not. And getting shot back? Here's my armour on that location
(and dear gods that's some maths by itself), don't tell me anything
else, just tell me how many hit points to cross off.
Add to this
the fact that Cyberpunk's character creation is horrifically unbalanced
and strongly favours min-maxing if the GM doesn't set some arbitrary
limits in advance, while Shadowrun seems to have at least some common
sense applied to the matter. Shadowrun's archetypes are far more
playable and RPG-appropriate than the Cyberpunk classes, with our little
gang of five working way better as a team than the bizarre bunch of
weirdos I've encountered in Cyberpunk games. (The most recent game I've
played where most of the group are Solos is really the best team I've
played with.)
It's also moved with the times.
While being
stuck in an absurdly 80s future can be pretty entertaining, there's a
certain frustration in Cyberpunk when you look at the price and
capabilities of a phone and compare it to the actual phone you are
holding right now. Whereas Shadowrun has kept bringing out new editions
and adapting to real world changes like the ubiquity of wifi. Elves
notwithstanding, the Shadowrun future feels like it's the actual future
future, rather than the 80s future.
And some people just like elves.
We were using pre-gens for this one-off game, and I picked my character
based on a totally awesome bit of character art. (Ms Myth, should you
want to google her.) I would totally LARP as her, because I love urban
fantasy as much as I love cyberpunk, and while the two together doesn't
really work for me, I can see why other people might enjoy it.
It does, however, include far too much planning.
Blades In The Dark has introduced me to a whole new way to do
mission-based gaming. One with absolutely minimal pre-planning, where
you just jump straight into the action and use flashbacks to explain how
you got there. It's a complete paradigm shift in gaming, and takes
some getting used to, but the result is the feeling that you're in a
heist movie rather than a strategic planning meeting. The Sprawl, a
PBTA cyberpunk game, still has the planning phase but heavily abstracts
it down to a form of currency (gear and intel) that you acquire to spend
in the action phase, with said action phase being the focus of the
game.
Shadowrun makes it far too easy to get bogged down in the
planning phase, and while our GM did a great job getting us to nail
things down so we could actually get on with the heist, these newer
systems that aim to kick you into the action at the first possible
opportunity are in my opinion, the way to go with this kind of gaming.
So in conclusion, Shadowrun's setting doesn't quite work for me as it
crosses two genres that I prefer individually, and it would benefit from
the innovation that recent indie darlings have brought to this style of
game. But it's a vastly better game than Cyberpunk 2020, and I
wouldn't be adverse to playing it again.
At least until I find a decent Forged in the Dark cyberpunk game, anyway.
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