It's improving, but it's still not great.
My first
Dragonmeet was in 2005 and to say it was male dominated would be an
understatement. I don't think I was the only woman there, but it was
pretty close. The next two years I did see other women there, but we
were still very much the minority.
Fourteen years later, and
while I haven't been to Dragonmeet for a while, when I do go to a
convention, things haven't moved as much as I would have hoped. There
are more women, but I can't help comparing these events with larp
events, where the gender balance is still weighted on the male side but
is a lot closer to equality.
It's possible this is just due to
limited sample size - but I've been looking at other conventions
recently with a view to attending more of them, and specifically at the
offered games and the names of the GMs. The only one where I've
actually spotted female names among the GMs is Concrete Cow, where both
me and Amy from the MK club run games.
I wonder if there's a more
eclectic crowd at really big events like UKGE? There's certainly a
reasonable gender mix in the trade hall, but then board gaming doesn't
seem to be male dominated in the same way as RPGs. I'd be interested to
know if this is the case.
(Facebook comments tell me that UKGE does have a lot more female players.)
I've only talked about gender, because
it's the one area of diversity of which I'm acutely aware. I
absolutely notice when I walk into a convention and there's not another
woman in sight. You're going to get a much better assessment of racial
diversity from someone who's not white (although my impression is that
RPG conventions are even whiter than they are male.)
What can we
do about it? On a personal level, I can keep doing what I'm doing. My
presence tells any other woman who walks in that she's not alone.
Running a game means there's someone with an unambiguously female name
on the GM roster. On an organisational level, harassment policies are
great, and enforcing them is even better. The way UKGE handled the
incident this year means I'm confident that I'd be taken seriously if I
had a problem there.
But what can you, hypothetical reader who is an RPG player and probably a man, do personally to improve the gender balance?
Inviting women to play RPGs seems like a good start. More women in
gaming means more women to potentially show up at conventions. There
are RPGs for pretty much anything - fantasy, sci-fi, steampunk,
superheroes - so there's bound to be something that will appeal. It
might take some initial scheduling, since women tend to get stuck with
childcare more often than men, but it's not like it's hard to get people
hooked on RPGs.
One thing that matters to me in convention games
is that I'm not limited in what I can play based on gender. I like to
play female characters, and was somewhat annoyed in one game set in
Victorian Britain when I drew the army captain character, and was told
that because of the setting that they had to be a man. (Accordingly I
named him Captain James Tiptree. That particular detail never came up
in the game, but it made me feel better.)
Much better, in my
opinion, to take the Alien approach and create an interesting set of
pre-gens without assigning any of them a gender, and let the player
decide what they want to do with it. Perhaps a character you initially
imagined as male gets played as a woman. Perhaps that means you end up
with someone as awesome as Ellen Ripley.
And if you must have
full pre-gens (like if you're using the characters from an existing IP)
make sure there's some female options.
If I feel welcome, I'll come back. And maybe I'll bring friends.
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