Remembering that the last game I ran at Concrete Cow that wasn't
Firefly-related was Don't Rest Your Head got me wondering why I've never
run that game again. I've only run it once before that, as a one-off Halloween game for the home group.
I really love this game. I
love the character creation, and the stories it inspires. I love the
unique dice rolling mechanics and the hope and despair currencies. I
love how it rivals Call of Cthulhu when it comes to sanity spirals. So
why don't I run it more?
It's because I don't get on with the setting.
DRYH's setting is the Mad City, a twisted realm accessible only by the
Awake when the clocks strike thirteen. Which is a pretty good setup,
but the Mad City itself is just too wacky for my tastes, full of punny
named entities that I struggle to turn into anything resembling horror.
Pretty much everything I could come up with went into those two one-off
games. If I'm ever going to run this game again, I need something else.
So since Marc and me had a long drive recently,
we spent the time hashing out a whole new setting for DRYH. One that
plays to my strengths, and will allow me to run the kind of game I want
to run, while still staying true to the game's fundamental concept of
superpowered insomniacs.
We also came up with the basis of a
convention scenario for it, which needs some fleshing out but is conceptually
there. By next year I should be able to offer this one in addition to
Firefly based games.
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